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Carpets or Virtual World?

At one school session using a real-life case study about a teenage virtual world, the business challenge for the students was to define an engaging product feature that the company should work on next. One bright spark said, “Hang on a minute. I just gave you a good idea. If they decide to do my […]

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A great user-designed proposition

This story occurred when I was taking real-life case studies to schools. The product was a set of sounds that a user could download to their mobile and insert into phone conversations. The company had various prototypes set up such as a fart machine, each fart was a different type (I will let you imagine […]

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Ordinarily the most disruptive member of the class

In the very early days when volunteering in schools, I used a fictitious case study about a chocolate manufacturer who had made too many chocolates in the run up to Valentines Day. The students’ task was to generate some ideas of how they could package and sell the overrun of chocolate. I started by asking […]

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Youth Experience

Between the ages of 13 to 18 years old, I was a youth leader in an international organisation. I designed, delivered and co-ordinated sessions and conventions as well as provided coaching for emerging leaders. When I started work at 21, I already had well-developed public speaking, presentation, leadership, team and communication skills. I was hired […]

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Student to Student learning

Can you think of an example of a product or service where the end user is NOT involved in its development? How about school-based learning? I wonder what a lesson plan would look like if, for example, a Year 10 student designed learning for a Year 8 class with input from an experienced teacher? Digital? […]

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